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Techies

Skills



Cats as Pets


"Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly."-Dota

Techies can be an intersting hero to play in Dota. While they are virtually useless in 3v3, 2v2, or 1v1, they can be a big force when played effective in 5v5 or even 4v4. The only way to stop techies is to either have a ton of HP or make use of wards and gem. But if your opponents fail to get a gem or buy wards do as much crap to them as you want until they learn their lesson or get really really pissed off. That's the main reason I love playing as techies.

Techies Skills:
Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12

Land mines can be a real pain in the ass for your enemies because when they go over it explodes. When you spam mine an area such as a rune it can kill even the strongest of tanks (depending how much you mine and how much hp they have). Some of the best spots to mine are in the top and bottom rune where the power ups are located, the entrance to Roshan, secret shops, and ramps on the river. These are areas of high traffic and besides the lanes and will most likely land you a successful kill.

Stasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10

Stasis traps are traps that can come in handy when you: want to see areas around you while you are mining, stunning your enemy so you have a longer time to attack him, or getting away when someone is chasing. Statis traps make great "eyes" in the forest because they have low mana cost, stuns your enemy, and you can place unlimited amounts of them.

Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75